The long dark mods reddit1/6/2024 ![]() Near wooden bridge leading to Hunting Lodge.West of the Birch Grove in Frozen Delta.Right outside the Prison entrance in the swamp (rubs present).Tree Trunks with bark scratch marks indicate a possible moose spawn location typically several marked trees form a rough ring around a possible spawn area. It can be many days before they spawn back in the same location again. Moose may spawn rarely in any major region, often spawning and despawning of their own accord. 8 Headshots, or Chest: 14, Hind: 16, Foot: 16 on Voyageur) Moose hunting with a revolver is dangerous due to the weapon's low stopping power and range.Moose usually run a short distance away after the first hit, but return moments later allowing for further shots. This approach requires competent weapon use, as it is likely to be a long-distance shot(s). Sniper nests in locations inaccessible by the moose, like the rock outcrop near Pensive Pond.Distress Pistols are excellent at damaging and scaring moose.Provoking a moose to charge a lit campfire can provide close-range opportunities to injure it, without the risk of trampling. Lit campfires before a moose engagement can shield from an attack.A careful shot from long range, then repeated shots as the moose charges, hopefully killing it before it reaches the player.It is impossible to kill moose without a ranged weapon. It is possible to kill a moose with one shot, most likely a critical hit on their head, but moose typically require four or more shots from any weapon to down ( Hunting Rifle, Survival bow, and Distress Pistol all roughly equivalent). This makes killing moose more difficult, likely requiring multiple shots to bring one down. Unlike other wildlife, moose do not suffer from blood loss. Unprovoked moose flee from gunshots and close arrow impacts. Noisemakers will also scare off a moose.(Tested on Voyageur, with Level 4 Revolver Firearm) The moose will stop while it's being shot at, and will flee when the gunfire stops. Repeated headshots from the revolver will stop a charging moose in its tracks.This can be useful if a moose is blocking an essential path. Thrown stones outside a moose's line of sight generally cause them to flee.Moose are afraid of campfires and will run away from them.Also, moose will turn and retreat if no navigable path to the player is available (e.g., in tight spaces like rock crevice or elevated position such as a rock formation). If your character is trampled again whilst already suffering from broken ribs, subsequent Broken Ribs afflictions will take incrementally longer to heal.Ĭharging moose are not deterred by flares, torches, rifle shots, or arrows: only being killed or shots from the distress pistol will deter it. ![]() Additionally Broken Ribs makes it impossible to rope climb until the affliction is healed (except temporarily, while under the effects of an Emergency Stim). Moose attacks inflict a unique affliction: Broken Ribs, which reduces carrying capacity and greatly reduces Stamina for 120 Hours (in-game) while your character fully heals, even with treatment. The moose will still be nearby, and may attack again should the player not flee immediately. After which the player will pass out, and wake up 10%-50% Condition lost, the Broken Ribs affliction (see below), their equipped weapon on the ground, and distorted vision. Should a charging moose reach the player, a one-sided struggle will ensue (similar to bear struggles, in that the animal always wins). Similar to bears, moose will only charge if it can access the player's location otherwise it will flee. ![]() If the player fails to leave the radius immediately, the moose will charge and attempt to trample the player (except on Pilgrim, where they will flee unless provoked).Ī moose will immediately charge any player that fires a projectile or otherwise attacks/attempts to attack it. When the player is within the radius, moose will stop walking and turn to stare at the player, grunting and stomping on the ground as a warning. Moose have a detection radius within which they become aware of the player. Moose in hostility posture - The player is too close. These markings can be used to estimate the animal's wandering region, making them useful indicators for finding (or avoiding) a moose. ![]() While wandering within close proximity of a suitable tree, a moose may randomly generate an antler rub on its stump. Moose do not respond to the presence of other animals, but rabbit, deer, and wolves will flee from nearby moose. Possible locations for moose are marked by scratches on trees moose are rarely far from these marked areas, though they may despawn for extended periods. Moose do not actively hunt the player but will attack if approached or provoked. They behave similar to deer when roaming, stopping to sniff the ground or raise their head to listen. Moose have three paces: walking, fleeing and charging.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |